Wednesday, November 17, 2010

Chapter 9

Chapter 9

Digital Storytelling in this chapter is a tool used to create a story from a storyboard on a paper.  Students have to use their creative thinking in this process.  They have to come up with a story and put it on paper then use a camera to make a video and then use a computer and software to edit making a desktop movie.  Students learn that what the see and hear can have a major effect on others.

Graphing calculators are a tool used to support mathematical sense making.  TinkerPlots is visualization software for elementary grade 4 to 8 to allow students to see different patterns and clusters in statistical data.  Fathom Dynamic Statistic Software is for high school students to use for making sense of large data sets.  Geometric Supposer is visual software used in supporting the learning of geometry. These are the tools mention in chapter 9 for helping students learn math.

Is it possible to learn from TV alone?  Yes, television can engage learners with important learning context. Learners can find significant information by viewing a program and work toward solving a problem or how to do something new.

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